Talisman Houserules
- The witch toad effect lasts 3 turns
- Once the dragon is defeated, if a player wants, they may invoke the old win
condition of losing a life at the start of every turn the crown is
uncontested, otherwise the 5e condition kicks in.
- You may pick up and drop items at any point in the game except in battle
- You may discard trophies anytime except when in battle
- The poltergeist cannot cross water so discarding it when crossing is not a
choice
- Could the poltergeist be dropped instead?
- One cannot possess multiple talismans, however they may still be stolen or
destroyed through effects such as the alchemist
Clarifications
- Only the monk's starting craft is added to attacks
- When arriving at the castle while followed by both the prince and princess
they count as separate effects and so their healing stacks.
Links